You have 5 health and 5 spells. As the player you can keep track of your health and spells on a sheet of paper or health on one hand and spells on the other.
You have heard rumors of a strange evil dwelling in this cemetery, so you have taken it upon yourself to check it out and clear out this evil.
Do you:
[[continue into the cemetery at night->Continue into Cemetery]] or
[[go back and wait until morning->Leave Cemetery]]?Zombies begin popping up out of graves all around you. You are surrounded.
Do you:
[[Fight Zombies]] or
[[Run for the forest]]As you are leaving the cemetery zombies begin erupting out of the ground all around you! Wisely, you chose to not get caught in a cemetery at night surrounded by zombies!
[[You exit the gates of the cemetery into the forest night]]You are woefully surrrounded by zombies. Fortunately you are no ordinary person. Do you attack with:
[[Use quarterstaff against the zombie hoard]]
[[Use flame spell against the zombie hoard]]As you take damage wrestling your way through the hoard of zombies:
Lose 1 health
[[You exit the gates of the cemetery into the forest night]] As you are in the forest, you hear the mob of zombies follow you into the forest.
Do you:
[[Run through the forest at night]]
[[Hide in the forest till morning]]
[[Turn and fight the zombies in the forest]]Hide, but where? Do you:
[[Hide in some bushes on the ground]]?
[[Hide in a large, tall tree]]?
[[Hide by trying your best to move quietly through the forest away from the zombies]]?You have chance to get your feet under you. You don't dare use your fire magic in fear of setting the whole forest on fire. You wield your quarterstaff with expert ease, but there are a lot of zombies, and it takes time to work your way, slowly fighting and defeating all of them.
You lose 2 health.
But at last, after the last zombie has been destroyed, you see the sky begin to lighten.
[[Return to the cemetery entrance as the sun crests the cliff edge]]You find an excellent thicket, but these zombies guided by the evil malice from the cemetery are able to find you on the ground.
Lose 1 health
[[You exit the gates of the cemetery into the forest night]] It takes some time, but you find a most suitbaly large tree. You climb as high as you can until you feel safe. From your vantage point you can see the mountains on one side of the forest. On the other side of the forest you see the point that leads out to the cemetery on the cliff point. You feel the evil malice guiding the zombies toward wherever you go this night.
You notice zombies surrounding the base of your tree. Do you:
[[Return to the cemetery in the morning]] or
[[Jump down to fight the zombies at night]]You are familiar with forests and are able to move through this forest in with relative stealth. You should have lost the zombies quickly, but the evil malice from the cemetery continues to guide the zombies towards you. You are most of the way to the mountains before the sky begins to lighten, and you begin to return to the cemetery in the pink sunrise light.
[[Return to the cemetery in the morning]]You have been clever enough to hide through the night, and as the morning dawns, you make your way back to the cemetery.
Once again, you feel the evil malice somewhere within the cemetery gain awareness of your presence.
The next thing you notice upon returning, is that there are piles of dirt that have been heaved up, and then reburied all over the cemetery. Knowing this is the most likely spot for the zombies to return to:
[[You cannot abide to have abominations like this roaming a forest ever again]] You find a branch that over hangs a branch from another tree, so that you can get some distance on the zombies before you:
[[Turn and fight the zombies in the forest]] Running through the forest at night is scary and hard. It is very dark in a forest at night and you can barely see what is in front of you. You are barely dodging around trees, under branches, crashing through bushes, tripping over logs and rocks.
What is more, you should have left the zombies far behind you, but you can still hear them honing on your position in the forest as if guided by some evil malice.
Before you even realize it, you blunder into a forest giants camp. Do you:
[[Continue to run into night forest]]
[[Fight the giant]]Although you accidently woke the giant charging into his camp at night (and may or may not have "exchanged a couple blows to the giant"), you were able to continue to charge into the forest on the far side of the giant's camp.
You hear a ruckus behind you as zombies and a giant clash, but the noise dies down as you leave that area far behind. You make it to the edge of the forest where the trees thin and the mountain ravines march up into high peaks above your head.
[[The sky lightens overhead, you begin to work you way through the early morning forest back to the cemetery.]]
You give the giant a first set of blows before the giant begins to realize you are fighting him. You refuse to use your fire magic due to your fear for setting the forest ablaze. You exchange blows with the giant, and look like you might win out right when zombies come crashing into the camp behind you.
Do you:
[[Run from the fight with zombies and giant]]
[[Fight both the giant and the zombies]]Upon returning to the cemetery in the morning you first notice the evil presence from somewhere within the cemetery once again gain awareness of your presence. Next you see many graves that have been up heaved and then reburied. But you see one pile larger than the rest. You can only guess that is a newly formed giant zombie.
[[You cannot abide to have abominations like this roaming a forest ever again]]But now it is morning, and it is clear in the daylight to see exactly where each zombies are at. Since you are no longer in the forest. You call upon the magic within you and cast a blaze into all of the zombie plots.
Lose one spell
You see the blaze catch in a beautifully cleansing way, purifying the graves, and ridding this world of these abominations. After the flames subside, you notice the main crypt near the cliff point.
[[Continue onto the main crypt near the cliff point]] The zombies interupting your fight with the giant distract you.
The giant gets in solid hit before you flee into the forest night beyond the giant camp.
Lose one health
[[Continue to run into night forest]] You hear the zombies crash into the camp that your are currently fighting with a giant! Things get crazy as you are warding off zombies and dodging giant clobbers while trying your best to use your quarterstaff in a way to minimize the damage to you.
You lose 3 health
After you land the last hit on the last remaining zombie, you notice the sky is already light and beginning to grow pink, as the sun rises.
[[Return to the cemetery entrance as the sun crests the cliff edge]] The morning sun begins to rise in the sky. If you choose to, you may use one spell to regain two health.
As you enter the cemetery, you once again feel the evil malice that dwells somewhere within the cemetery. You feel a sense of pride that you have cleansed its minions of zombies from this cemetery.
[[Continue onto the main crypt near the cliff point]]As you suspected, the door to the crypt is locked.
Do you try to:
[[Break open the door to the crypt]]
[[Use magic to open the door to the crypt]]
[[search to see if there is another way in]]You step back, quarterstaff in hand and crack it against the door. The door responds. You see a shimmer spread across the door then an explosion goes off, and the door bursts out into thousands of pieces.
lose one health
Looking into the gloom of the crypt you see a stairway down into an antechamber with three doors. Before heading in, you choose if you want to spend a spell to gain 2 health back.
[[Enter Crypt Antechamber]]You take several steps back wary of traps in the door and use magic to open the door. The door begins to shimmer then crack, you quickly hold your arm up to ward off the chips of stone as the door explodes open in to a thousand peices.
lose one spell
[[Enter Crypt Antechamber]] You are no thief, would rather spare your shoulder, quaterstaff, and spells. There must be some other way into this main crypt. You look around and see other stone entombments and a cliff edge.
Do you choose:
[[Search stone entombments]]
[[search cliff edge]]
You could easily defeat the zombies with a flame spell, but wisely you are saving your spells for whatever evil lies in wait after you work your way through all these abominations.
Despite being an expert at the quarterstaff, the night is long and there is a entire hoard of zombies to defeat.
Lose 2 health
[[You defeat the final zombie with a crunch as you notice the sky to lighten]]The first couple zombies are close to you and scratch at you before you are able to call on your magic.
Lose one health.
You call on the magic within you and set the cemetery ablaze in flame. in righteous indignation over the wound.
Lose 1 spell
You vanquish the zombie hoard with fire. However, you are not satisfied with this.
[[Gather wood]]You gather wood and properly burn out any other zombies lurking in these graves. You are finally finished with cleasing out this cemetary when you notice the sky begin to lighten and see at the main crypt at the edge of the cliff.
From that crypt you feel an evil presence.
[[Continue onto the main crypt near the cliff point]] In the beauty of a lovely pink morning sunrise, you notice the sky begin to lighten and see at the main crypt at the edge of the cliff.
From that crypt you feel an evil presence.
[[Continue onto the main crypt near the cliff point]] Within the main crypt's antechamber, you see three stone doors. Which do you take?
[[The left door with some sort of creature symbol on it]]
[[The center door with a symbol of pillars on it]]
[[The right door with a symbol of what you guess to be a bat or slides]]You find several stone entombments. One looks like the seal is broken on it.
Do you:
[[Open the stone entombment]]
[[Don't disturb the dead->Continue onto the main crypt near the cliff point]] From the cliff edge, you are able to make out a gap or hole of some sort half way down the cliff. It is a long ways down, and will be a dangerous climb.
Do you:
[[Head back->Continue onto the main crypt near the cliff point]]
[[Attempt to climb down cliff]]When you begin to push open the stone entombment lid, the rest of it is pulled off for you as three more zombies pop out and try to attack you.
Do you:
[[fight zombies with your quarterstaff]]
[[fight zomibes with your fire spell]]You are able to knock one senseless right off bat. But another bites at your arm.
Lose one health
You destroy the last two zomibies, and find a key to the door of the main crypt! You return to the door, unlock it with the key and:
[[Enter Crypt Antechamber]] You have no problem using your magic fire to purify this stone entombment.
lose one spell
Looking into the stone entombment to make sure you have cleansed it properly, you find a key! Returning to the main stone crypt, the key fits and you [[Enter Crypt Antechamber]] You pull out some rope, tie it off on a larger head stone, and begin your climb on down the cliff. You are most of the way down the cliff edge when you feel your rope get caught on the sharp rocks above.
Do you:
[[Ignore it and keep climbing]]
[[Make a leap for the edge of the hole]]The rope snaps, you slip, and fall. You die on the sharp rocks and slamming waves below.
Please try again:
[[In a Cemetery at night]] You grab the edge, just barely.
Lose 2 health
The stone work here is well crafted. There is just enough space for you crawl in on your belly. You are guessing that you have found the secret ventilation shaft for the inner chambers
[[ You crawl through the ventilation tunnel]]As you open the door and walk in, you find the door magically slams and seals shut behind you. Fortunately you were smart enough to light a torch before entering. This is not your first time underground riding some location of an evil malice. There is a well crafted stone tunnel leading downwards, and the walls, floor, and ceiling are all wet.
Do you:
[[Charge down the tunnel]]
[[Move quietly and cautiously]]
[[Start humming a tune to yourself]]You find the door is magically sealed shut behind you. Fortunately you were smart enough to light a torch before entering. This is not your first time underground purifying some location of an evil malice.
You feel a cool breeze on your cheek and see a long and wide room in front of you. The floor is all large square tiles. You hear water splashing from somewhere far underneath the floor.
Do you:
[[Charge forward into the room]]
[[Test a tile with some weight before committing a step]]
[[Pull out some rope]]As you open the door and walk in, you find the door magically slams and seals shut behind you. Fortunately you were smart enough to light a torch before entering. This is not your first time underground riding some location of an evil malice.
You hear the sound of bat wings, and see a well crafted slide that shoots downwards, beyond where you can see.
Do you:
[[Slide down face first]]
[[Slide down on your feet]]
[[Use magic to guide your self down]]The tunnel curls around before you burst into a room with a large languid pool in the middle and a creature halfway out the water charging toward you.
Do you:
[[Duck and blast it with magic]]
[[Slam into large scaly beast]]
[[Dive into the murky pool]]You move with utmost stealth as you are sure there is some sort of creature down here. You work your way down a long curling tunnel. Suddenly you see an opening into a room with a large languid pool. The pool is rippling gently despite having no breeze in this room.
Do you:
[[Dive into the murky pool]]
[[Cautiously work your way around the edge of the pool]]You have a nice little tune to calm your nerves as you come down a long curling tunnel. Suddenly you see an opening into a room with a large languid pool in the middle and a creature halfway out the water charging toward you.
Do you:
[[Duck and blast it with magic]]
[[Slam into large scaly beast]]
[[Dive into the murky pool]]You slide on the slick floor as the beast lunges past you above your head. You cast fire magic, burning the creature whole, mid-air. You simultaneously discover the secret for rotiserie chicken.
Lose one spell.
The foul beast is seared nicely on the ground behind you.
Do you:
[[Try eating some of the beast]]
[[Ignore the seared beast and move on]]You slam into the beast. It grunts. You break a couple ribs.
Lose 1 health.
Do you:
[[Use magic to burn the beast]]
[[Fight large scaly beast with your quarterstaff]]You dive head long into the murky pool and the large slimy beast dives in after you. You cannot see. You cannot hear. Fire Magic does not work very well underwater, you are chomped on, swallowed, and die.
Try again!
[[In a Cemetery at night]] You carve off yourself a generous helping of what you assume to be rib, or perhaps haunch. It is surprisingly tasty.
Gain all your health back.
[[Continue onto door on the far side of the room.]]You try to ignore the smell of burnt monster and see a door on the far wall. You move to that door.
[[Continue onto door on the far side of the room.]] You wack the large scaly beast. It grunts in pain. It wriggles its massive body and pins you against the wall.
Do you:
[[Use magic to burn the beast]]
[[Try to slip out to get a better angle on the beast]]The large scaly creature lights up satisfyingly and dies. The air fills with the scent of burning monster.
Do you:
[[Try eating some of the beast]]
[[Ignore the seared beast and move on]] You successfully slip out just in time for the creature to grab your arm in its mouth and drag you into the cold murky depths. You cannot see. You cannot hear anything but rushing water. Fire Magic does not work very well underwater, you are chomped on, swallowed, and die.
Try again!
[[In a Cemetery at night]] You very quietly work you way around the rippling pool to the door on the far wall. You practically hold your breath the entire time.
[[Continue onto door on the far side of the room.]] The door opens up into a very large room. It seems much too large for an underground chamber.
Surprisingly it is lit dimly with various sconces around the room. The pillars, lights, and stone tables all lead your eye to what is on the far side of the room.
You see the Evil Malice that has been haunting you.
You see an 8 foot tall Mummy.
[[The Mummy begins to monologue at you]]You charge forward. You have seen rooms like this before, and you know you usually get a little hop-step before the tile completely collapses. This works until the last couple tiles which all give out in a set.
You lose 1 health
But fall with an "Oof!" onto the final "platform" on the far side of the room.
[[Enter the opening on the other side of the room]]The tile grinds against the other tiles before coming ajar and falling hitting the water below with a loud smash.
Do you:
[[Charge forward into the room]]
[[Cautiously work your way into the room, testing every tile]]You now have rope in your hand.
[[You look around->The center door with a symbol of pillars on it]] You smartly test each tile, making little hops here and there as you work your way across the room. As it shows on the door, the room is full of tall stone pillars that rise up out to the churning water below.
You make a gracious little hop onto the final "platform" on the far side of the room.
[[Enter the opening on the other side of the room]]You find a stone ladder that leads down into a small square room.
[[Continue onto door on the far side of the room.]] It is exhilirating at first until your face slams into a spiked out cropping halfway down the silde.
You lose 2 health.
You body comes to crunching stop when you tumble off the slide and into a pile of bones.
The Bones come to life! It is a skelton that kick out at impulsively, which falls into the deep pit next to the slide.
Do you:
[[Try to climb back up to the stop of the slide]]
[[Continue onto door on the far side of the room.]] You slide down the shoot on your feet, keeping an eye out for anything. You barely see the spikes in time and hop, landing on platform at the end of the slide admidst a pile of bones.
The Bones come to life! It is a skelton that swing your quarterstaff at it impulsively, which knocks the skeleton back, causing it to fall into the deep pit next to the slide.
Do you:
[[Try to climb back up to the stop of the slide]]
[[Continue onto door on the far side of the room.]] You graciously glide down, effortlessly, and beautifully.
Lose one spell.
You land at the bottom of the slide carefully avoiding the pile of bones at the bottom of the slide.
Do you:
[[Try to climb back up to the stop of the slide]]
[[Continue onto door on the far side of the room.]] The ventilation tunnel drops off at sudden angle, but it is so small, that you use the friction of your arms and legs to roughly but slowly slide down the shaft towards a small opening that looks into a large underground chamber.
Do you:
[[Awkardly tumble out of the shaft, landing in a heap on the floor]]
[[Attack the Mummy]]
[[Begin calling to the Mummy from the shaft]]The slide is much too slick to effectively climb back up, despite your best efforts. You resign yourself to [[opening the the door at the end of the slide->Continue onto door on the far side of the room.]] The Mummy begins the monologue about the larger geo-political economy and the underhanded proletariat, which...
Do you:
[[Politely let the Mummy finish its monologue]]
[[Cautiously move as close as you can until you are sure to be able to cast a fire spell]]
[[Interupt the Mummy's Monologue to interject your thoughts]]
[[Charge in to attack Mummy]]
[[Verbally engage enthuiastically]]
[[Attempt to seduce Mummy]]
[[Try to trick the Mummy]]You interject your thoughts, trying to talk over the Mummy.
This encourages the Mummy to talk louder.
Do you:
[[Try to talk louder than the Mummy]]
[[Try to trick the Mummy]]
[[Throw something at the Mummy]]
[[Cautiously move as close as you can until you are sure to be able to cast a fire spell]] As times have changed, the demands of the marketplace on our company have increased markedly. We recognize that competitors operating at world-class levels of performance - in quality, cycle time, cost efficiencies, and new product development - are a likely part of our future. We are now better able to understand the importance of our customers' needs, and quality has a new meaning. To become a world-class company will demand flexibility, teamwork, competencies, and focused improvements that we would have found nearly inconceivable a few years ago; and it won't be possible without the full involvement and engagement of every person in the company. World-class companies have recognized that effective leadership and management of people is absolutely critical to achieve the high levels of quality and customer satisfaction they need to compete in today's market. A company's employees are viewed as a valuable source of competitive advantage, and managers assume responsibility for designing optimal structures, systems, and practices. The following human resource policies are practiced by world-class companies: People are strategically important to the company's competitiveness. A work environment based on a set of shared values is a key element to improving quality, innovation, and productivity. Integrity is fundamental. People have a shared destiny with the company. Human resource systems and practices are designed to promote competence and commitment. Integical strategically importand need ass competitices have is fund company without to company's company's managers ass company work environment becognize the high leve found provement of every perstand today's compete competitors able they new years a world-classume a values ago; and quality is ared it world-class company work, company won't based demance of ource a set of people will development of people that efficies has ass company's comerson in quality, increased mand formanagementagement. Integically importand provementagement - a set of people they need it work environment of ource of ource of pers ago; and formand formance of people that efficies has able the high levelopment of ource a work, company's mand new years ared ass company's company won't becognize that efficies ass competitors ago; and today's company's company's company's management - a Integical strategical strategically is fund provement - a world-class company work, company's company work environment of eve is fund is integical strategical mental herminuetical is within the integical strategical happy pnuemetic fund provement of pers able the high level is fund provementagement - a work environment - a Integical strategically importand provement of people the high leve is fund formance of evelopmentagement of evelopment - a work environment of people that efficies has ared ass company's company's mand today's company's company work, company's company's company's company's company work, company work...
It looks like the Mummy is never going to stop talking, becasue the Mummy is evil and never needs to take a breath to talk. It can literally talk forever.
Do you:
[[Interupt the Mummy's Monologue to interject your thoughts]]
[[Verbally engage enthuiastically]]
[[Try to trick the Mummy]]
[[Continue to listen quietly]]
[[Throw something at the Mummy]]You have seen this before. The evil 'boss' begins to monologue giving you a chance to position yourself perfectly to do critical damage when you strike.
Becasue of your clever move, you remember that you have an extra spell.
Gain an extra spell.
[[Cast a fire spell at the Mummy]] This Mummy is the Evil Malice and needs to be destroyed.
As soon as you are close you strike the Mummy as hard as you possibly can but the Mummy stikes back at you.
If you have:
[[1-2 health left]]
[[3-4 health left]]
[[5 health left]]You jump right into the discourse with a well articulated affirmation of what the Mummy was saying, but you took a slightly different tack, that you have found to be a more successful perspective.
This seems to only encourage the Mummy to talk louder, and try to overtalk you.
Do you:
[[Ask the Mummy a question]]
[[Try to talk louder than the Mummy]]
[[Charge in to attack Mummy]]
[[Cautiously move as close as you can until you are sure to be able to cast a fire spell]]
You begin wrapping yourself in more and more layers of the various extra clothes and strips and patches of cloth you have.
Surprisingly it seems to work. The Mummy stutters a couple times. Whether it is becasue of a distracted Mummy or perhaps you are just covered in more protective layers, if and when the Mummy decides to attack:
You will lose one less health
Do you:
[[Politely let the Mummy finish its monologue]]
[[Try to trick the Mummy]]
[[Cautiously move as close as you can until you are sure to be able to cast a fire spell]]
[[Nodding your head, move over to a table]] The Mummy seems to refuse to listen to anything, but you can use this to your advantage
To trick the Mummy, do you:
[[Cautiously move as close as you can until you are sure to be able to cast a fire spell]]
[[Nodding your head, move over to a table]]
[[Pull out a scroll as if to take notes]]
World-class level is fundamental. People have recognize the high leve is fund is integically importand the high levelopment of people have changed, the high leve is fund companies have recognize that we would have recognize they need it won't based mand nearly inconceivable the high levels of people that efficiencies, and managers ass company's employees are now better able source of our future. We recognized that efficiencies, and it won't be possible without the high level is fund is integically is that people have changed, the high levelopment of people the high leve is fundamental. People have recognize the high leve is f World-class companies have recognize that efficiencies, and the high leve is fund is integically is fundament of people have recognized the high level is integically is f World-class company's employees are now better able without the high leve is integically importand that efficiencies, and nearly importand it won't based managers ass levelopmental. People that efficiencies, and as time, companies: People have changed, the demands of our futures, and quality, innovation, and compete in the competence - in quality, innovation, and focused important to improvement to importance of the competitiveness. A work environment - are practices. The full involvement to the found nearly improvements that work, competence - in the high levelopment to achieve the commitmental. People a world-class company with the demand engagement. As time, cost efficies are practices are now better able to generate human responsibility, cycle to achieve the importance - in quality for destiny with the markedly. We are designed to achieve that competitive leadership and practices are now better able without the companies are structure. We recognize the company has a new meaning. To become a likely part of people a set of company with the competence and marketplace of every performance of quality is absolutely critically improving optimal structures, and commitment. A world-class commitment - are practices are proud presenters of the infrastructure of ever lasting World-class companies have changed, the importance - in the compete in quality, cycle time, cost effectivity. Integrity have advantage, and promote competencies, and focused market. As times have recognized to improving at world-class levels of our futures, and customers' need that competencies, and practices are praction, and product devels of shared destiny with the importance - in the marketplace of person in today's employees are now better able source policies, systems, and engagement of people we recognized that efficiencies, and customers' need to competence and managers assume responsibility for designing optimal structures, systems and it won't be possible without the company's employees are viewed as a values is absolutely critical to achieve the high levels of performance - in quality has a valuable a few years ago; and new meaning. To become a world-class levels of performance of competence and new product development based marketplace on our future. We recognized that company's human resource systems and practices. The following quality, cycle to the high levels of quality and praction, and new meaning. To become a work, company has a key element. A competencies, systems, and flexibility is fundament - are practiced by work environmental. People a few years ago; and product devels of shared valuable to the company. Human resource systems and it won't be possible are now better able without the improvement of our future. We are a few years assume responsibility has a new measure of read out forms to think integrate the same time. Imaging should be at think intuitive. Think intuitive. Think ultra-intra-integrate that it is better to transform. Quick: do your systems but our systems but our budget for actualize super-intra-intra-sexy. We apply to synthesize super-integrate the same time. Imaging e-services? We will intuitive. Think all three at least only that most enough SVG. Think integrate think all three at think world-class. Think clicks-and-mortar. But don't the proverb "Strike while than to fortune's bold integrator. Your budget for handling unplan of you have a proverb "It never rains? The power shifts factor is better too much HTTP, and not one-third of action reports? Think than to whiteboard virtualize seamlessly. Without preplan of you have a cutting-edge planned-for managing should be at least only to recontextualize seamless web apply-chains but our budget forced to reconfigurable. Think mission-critical. Think efficient. But don't think synergistic. We really mean? Quick: do you have a proaction forced. But do you have a company than to deploy intuitively that it is better to deploy intuitively. Imagine a distributed, B2C scheme for dealing angel investors? A company that it's true! The aptitude to proactive. Think that it is better too much Rails, and ASAP. Quick: do you have pride our simple administration. Think value-added. Think that it's true! The aptitude to empower intuitively than to synthesize virtually. We have a distrations use far too much Rails, and easy configurationless. But don't fire the intuitors of asemetry. Anything, but our budget for metrics for tranging, but our wireless of humbleness! We pride our user-proof administranging, regardless of your budget for growing. It comes off as wonderful, but it's realistic! Your function" realistic! Your user-proof administration and easy user-proof administration and everything, regardless of semidarkness! We pride our user-proof administranging, but it's really mean? What do we actualize? Anything and easy user-proof administransforming should be at leash mega.
Do you:
[[Interupt the Mummy's Monologue to interject your thoughts]]
[[Verbally engage enthuiastically]]
[[Try to trick the Mummy]]
[[Throw something at the Mummy]]
[[Ask the Mummy a question]]
[[Agree with Mummy]]You pick up a rock off the floor and chuck it at the Mummy. It hit the Mummy in the head, which knocks off some of its head wrappings.
This really gets the Mummy's attention. The Mummy queitly mumbles something and you feel a blast of acid erupt from above you.
Lose 2 health
Do you:
[[Charge in to attack Mummy]]
[[Cast a fire spell at the Mummy]]
[[Do nothing except to scream]]The Mummy stops talking.
... "What?" the Mummy asks.
You agree again. The Mummy hands you a book. You open it:
https://store.steampowered.com/app/404690/This_Book_Is_A_Dungeon/The Mummy continues to talk louder, and Louder, and LOUDER, AND LOUUUDER until the room is echoing thunderously at the sound of the Mummy's voice. The sound is so loud, it hurts.
Lose 1 health
Do you:
[[Charge in to attack Mummy]]
[[Throw something at the Mummy]]
[[Do nothing except to scream]] You ask the Mummy a question. This leads to a larger discourse about equal rights and how social structures work.
This conversation is so powerful, you both are pulled into a new reality.
Please visit to continue your adventure:
https://laburatory.itch.io/nanopesosThe Mummy is monologuing so hard-core. You easily make it to stone table. You act like you are setting up something for the Mummy and with some difficulty you push a table over creating some cover for yourself.
If and when the Mummy decides to attack,
You will lose one less health
Do you:
[[Cast a fire spell at the Mummy]]
[[Ask the Mummy a question]]
[[You know that this is not a scroll for notes, but an extra scroll of firepower that you keep on hand for such events.
Gain one extra spell.
You take a breath, as if you are nodding along with the Mummy.
Do you:
[[Cautiously move as close as you can until you are sure to be able to cast a fire spell]]
[[Cast a fire spell at the Mummy]]
[[Nodding your head, move over to a table]]
If you have any extra spells left, you use them all in a massive nova strike against the Evil Malice Mummy.
If you have:
[[0 Spells left]]
[[1 Spell left]]
[[2-3 Spells left]]
[[4 or more Spells left]]
You close your eyes, hold your head, drop the floor in the fetal position screaming. The noise in the room gets louder and louder until everything goes quiet. You are dead.
But the good news is you now know the secret behind the screaming mummy.
Do you want to try again?
[[In a Cemetery at night]] You land on the floor with a loud "Oof!"
The Mummy notices you and,
[[The Mummy begins to monologue at you]] You clearly have the advantage here. You could attack with your quarterstaff, but you notice the Mummy is covered in loose wrappings of cloth that look expecially flamable.
Do you:
[[Choose to attack Mummy with Quarterstaff]]
[[Choose to attack Mummy with Fire Magic]]The Mummy looks left and right. The Mummy does not see you. But you see the Mummy close its eyes.
Do you:
[[Wait to see what happens]]
[[Call again to the Mummy]]
[[Charge in to attack Mummy]]
[[Cast a fire spell at the Mummy]] The Mummy has its eyes close for a minute, then suddenly you are aware that the Mummy as the evil malice is aware of your presence. The Mummy looks directly at you. The Mummy queitly mumbles something and you feel a blast of acid erupt from above you.
Lose 2 health
Do you:
[[Charge in to attack Mummy]]
[[Cast a fire spell at the Mummy]]
[[Do nothing except to scream]]The Mummy stops, then looks up at you curious. Changes its mind and then:
[[The Mummy begins to monologue at you]] You Launch yourself like a Cat into the space between the ventilation shaft and the Mummy.
You feel yourself energized by the flight. Gain one health!
[[You close the distance to the Mummy->Charge in to attack Mummy]] You quietly begin the incantation for the fire Magic spell. You feel an extra power rise up within you, and
Gain two extra spells of fire damage.
[[Cast a fire spell at the Mummy]] You attempt to cast a spell, only to be horrified that you have no spells left!
The Mummy laughs as Acid erupts from above you! You are ready and get out of the way, but still get splashed taking some damage.
You lose one health.
Do you:
[[Charge in to attack Mummy]]
[[Do nothing except to scream]] You blast the Mummy with everything you have left, but it is not enough to quite finish off the Mummy. While the Mummy is putting out its flaming wrappings you cover the distance, pull out your quarterstaff and:
[[Charge in to attack Mummy]] You do not know if your spells will be enough as you watch the Mummy catch afire. The heat is intense. You shield your eyes. When you look again, there is nothing left but some ash. You feel the absence of the evil malice. This area has been purified.
Suddenly, you hear laughter and a ball of energy comes into existence in front of you. "Well done cleansing this reality of an evil malice! You have unlocked a path to a new adventure"
Which do you
Choose a Mercenary Portal:
https://lygawolf.itch.io/mercenary-quest
Choose a Surrealist adventure:
https://xalaviermakeswords.itch.io/allhailthespidergod
A Philosophical Quest:
http://mirror.ifarchive.org/if-archive/games/competition2014/Laterna%20Magica/LATERNAMAGICA.htmlThe Mummy goes up in flames. The heat is intense. You shield your eyes. When you look again, there is nothing left but some ash. You feel the absence of the evil malice. This area has been purified.
Suddenly, you hear laughter and a ball of energy comes into existence in front of you. "Well done cleansing this reality of an evil malice! You have unlocked a path to a new adventure"
Which do you
Choose a Meta Portal:
https://artsy-vii.itch.io/the-player-the-character
Choose a Fantasy Portal:
http://mirror.ifarchive.org/if-archive/games/competition2014/The%20Secret%20Vaults%20of%20Kas%20the%20Betrayer/KasBetrayer.html
Choose a Sci-Fi Portal:
https://deecity.itch.io/arcYou are strong, but have been weakened through the previous trials. You hit hard, but the Mummy hits harder. The last thing you see is the Mummy taking a knee as your vision blacks out. Maybe you did enough damage, but maybe not...
[[In a Cemetery at night]] You are an expert with your quarterstaff. You recieve some blows, but you are prepared. You lose some health, but it does not matter. You are stronger, and you continue to deliver devestating blows to the Mummy until it crumples, and you watch as its body implodes into ash. You feel the absence of the evil malice. This area has been purified.
Suddenly, you hear laughter and a ball of energy comes into existence in front of you. "Well done cleansing this reality of an evil malice! You have unlocked a path to a new adventure"
Which do you
Choose a Mercenary Portal:
https://lygawolf.itch.io/mercenary-quest
Choose a Surrealist adventure:
https://xalaviermakeswords.itch.io/allhailthespidergod
A Philosophical Quest:
http://mirror.ifarchive.org/if-archive/games/competition2014/Laterna%20Magica/LATERNAMAGICA.htmlYou are an expert with your quarterstaff. You recieve some blows, but you it does not even matter. This is what you came to do. You are stronger, and you continue to deliver devestating blows to the Mummy until it crumples, and you watch as its body implodes into ash. You feel the absence of the evil malice. This area has been purified.
Suddenly, you hear laughter and a ball of energy comes into existence in front of you. "Well done cleansing this reality of an evil malice! You have unlocked a path to a new adventure"
Which do you
Choose a Meta Portal:
https://artsy-vii.itch.io/the-player-the-character
Choose a Fantasy Portal:
http://mirror.ifarchive.org/if-archive/games/competition2014/The%20Secret%20Vaults%20of%20Kas%20the%20Betrayer/KasBetrayer.html
Choose a Sci-Fi Portal:
https://deecity.itch.io/arc